
Tushar
Tushar

How I Work

About
(Tushar Guta)
Milan, Italy
© 2025
(01)
(Process)
© 2026
(01)
(Process)
001
Research
Every project starts with the people and the context, before the object. I use observation, interviews and field research — and when users can't speak for themselves, the people and systems around them — to find the real problem instead of the assumed one.
What’s included
User & field research
Interviews & empathy mapping
Stakeholder & context mapping
001
Research
Every project starts with the people and the context, before the object. I use observation, interviews and field research — and when users can't speak for themselves, the people and systems around them — to find the real problem instead of the assumed one.
What’s included
User & field research
Interviews & empathy mapping
Stakeholder & context mapping
001
Research
Every project starts with the people and the context, before the object. I use observation, interviews and field research — and when users can't speak for themselves, the people and systems around them — to find the real problem instead of the assumed one.
What’s included
User & field research
Interviews & empathy mapping
Stakeholder & context mapping
002
Experiment
Then I make to think. Sketching, biomechanical study, CAD and fast prototypes — physical and digital — let me test ideas in the world early, pushing form, material and interaction until the strongest direction earns its place.
What’s included
Sketching & ideation
CAD & 3D modelling
Physical & interactive prototyping
002
Experiment
Then I make to think. Sketching, biomechanical study, CAD and fast prototypes — physical and digital — let me test ideas in the world early, pushing form, material and interaction until the strongest direction earns its place.
What’s included
Sketching & ideation
CAD & 3D modelling
Physical & interactive prototyping
002
Experiment
Then I make to think. Sketching, biomechanical study, CAD and fast prototypes — physical and digital — let me test ideas in the world early, pushing form, material and interaction until the strongest direction earns its place.
What’s included
Sketching & ideation
CAD & 3D modelling
Physical & interactive prototyping
003
Refinement
Finally I refine against reality. Testing with real users reshapes the design, materials and details get resolved, and object, interaction and story come together into one finished, considered whole.
What’s included
User testing & iteration
Material & detail resolution
Rendering, branding & storytelling
003
Refinement
Finally I refine against reality. Testing with real users reshapes the design, materials and details get resolved, and object, interaction and story come together into one finished, considered whole.
What’s included
User testing & iteration
Material & detail resolution
Rendering, branding & storytelling
003
Refinement
Finally I refine against reality. Testing with real users reshapes the design, materials and details get resolved, and object, interaction and story come together into one finished, considered whole.
What’s included
User testing & iteration
Material & detail resolution
Rendering, branding & storytelling
(02)
(Facts)
© 2026
(02)
(Facts)
10+
Projects Completed
Spanning physical product and digital experience.
4
Studios & internships
From automobile design to brand and CAD work.
2
Disciplines bridged
Industrial/ Product design and interaction design.
2026
Dual Master's in Interaction Design
Domus Academy, Milan, and Regents University, London, building on a B.Des in Product Design.