Woman Motion Blur

Tushar

Woman Motion Blur

How I Work

Woman Motion Blur

About

(Tushar Guta)

Milan, Italy

© 2025

(01)

(Process)

© 2026

(01)

(Process)

001

Research

Every project starts with the people and the context, before the object. I use observation, interviews and field research — and when users can't speak for themselves, the people and systems around them — to find the real problem instead of the assumed one.

What’s included

User & field research

Interviews & empathy mapping

Stakeholder & context mapping

001

Research

Every project starts with the people and the context, before the object. I use observation, interviews and field research — and when users can't speak for themselves, the people and systems around them — to find the real problem instead of the assumed one.

What’s included

User & field research

Interviews & empathy mapping

Stakeholder & context mapping

001

Research

Every project starts with the people and the context, before the object. I use observation, interviews and field research — and when users can't speak for themselves, the people and systems around them — to find the real problem instead of the assumed one.

What’s included

User & field research

Interviews & empathy mapping

Stakeholder & context mapping

002

Experiment

Then I make to think. Sketching, biomechanical study, CAD and fast prototypes — physical and digital — let me test ideas in the world early, pushing form, material and interaction until the strongest direction earns its place.

What’s included

Sketching & ideation

CAD & 3D modelling

Physical & interactive prototyping

002

Experiment

Then I make to think. Sketching, biomechanical study, CAD and fast prototypes — physical and digital — let me test ideas in the world early, pushing form, material and interaction until the strongest direction earns its place.

What’s included

Sketching & ideation

CAD & 3D modelling

Physical & interactive prototyping

002

Experiment

Then I make to think. Sketching, biomechanical study, CAD and fast prototypes — physical and digital — let me test ideas in the world early, pushing form, material and interaction until the strongest direction earns its place.

What’s included

Sketching & ideation

CAD & 3D modelling

Physical & interactive prototyping

003

Refinement

Finally I refine against reality. Testing with real users reshapes the design, materials and details get resolved, and object, interaction and story come together into one finished, considered whole.

What’s included

User testing & iteration

Material & detail resolution

Rendering, branding & storytelling

003

Refinement

Finally I refine against reality. Testing with real users reshapes the design, materials and details get resolved, and object, interaction and story come together into one finished, considered whole.

What’s included

User testing & iteration

Material & detail resolution

Rendering, branding & storytelling

003

Refinement

Finally I refine against reality. Testing with real users reshapes the design, materials and details get resolved, and object, interaction and story come together into one finished, considered whole.

What’s included

User testing & iteration

Material & detail resolution

Rendering, branding & storytelling

(02)

(Facts)

© 2026

(02)

(Facts)

10+

Projects Completed

Spanning physical product and digital experience.

4

Studios & internships

From automobile design to brand and CAD work.

2

Disciplines bridged

Industrial/ Product design and interaction design.

2026

Dual Master's in Interaction Design

Domus Academy, Milan, and Regents University, London, building on a B.Des in Product Design.